Edge - Church of the Bright Edge - dedicated to the Hours of struggle and conquest.Lantern - Mirror of Glory - dedicated to the understanding of the Light that leaks from a fiercer place.Knock - Society of the Holy Wound - dedicated to the Hours which open doors.Each one has specific Lore attached to it, which will help you choose which Doctrine you wish to follow. There are nine Cults to choose from, each dedicated to a specific guiding principle. Now that you know how to get started, let’s take a look at the different Cults you can choose from. Reading books will unlock more lore about your Cult, as will Dreaming and visiting the Hours - otherworldly gods - at the Mansus. To order your new Followers around, use the Talk verb with them and select a Cult card. Then, you’ll need to choose a desire or reason, like Passion, to convince your Acquaintance to join your Cult. After that, you’ll need to choose your founding principle card - that is, the Cult you wish to form - plus some lore that you have discovered. You’ll need to choose a verb, which would be Talk in this instance, plus an Acquaintance to talk to. Let’s look at an example of how to set up your Cult. There’s a tonne of lore in Cultist Simulator for each Cult, each with their own special items, tomes and histories. There are nine possible Cults to choose from, and you’ll need to speak with followers, go on Expeditions, conduct Rites and Summonings and Dream your way through the Mansus House to unlock hidden knowledge. You’ll need income to survive, so you’ll need to work a job or head out on Expeditions if you have the resources. Click on a card to learn more about it and to see it’s aspects, which will indicate if it’s an ingredient or if an acquaintance is mortal or not. You combine cards by using a variety of verb tokens, such as Work, Dream or Explore. Each combination of cards is done with a clear goal in mind and you want to pick the cards that seem most likely to achieve your desired outcome. It’s not always clear what you’re supposed to be doing in Cultist Simulator as there's no tutorial to speak of, so we’ve created this beginner’s guide to get you up to speed with the Occult.Ĭultist Simulator uses cards to help you make decisions. The Anthology Edition comes with the base game and all the Cultist Simulator DLC so far, meaning that there are more choices - and mistakes - to make. Any annotations the reader might provide are welcomed.Cultist Simulator’s Anthology Edition is now out in the wild, with all new cards and experimentation to indulge in. The listings for the Spider and Peacock door are not necessarily complete. As a general rule doors further in reward higher intensities but this is not always the case.Īs stated above, Secret Histories are refered to as “Secret” for brevities sake. My personal notes are not entirely complete, as such, certain intensities are not documented. (Possible exceptions are Knock, Secrets and Forge) The Peacock Door offers all influences at Intensity 15 across it’s 3 locations.It depends entirely on the intensity the location has in those aspects. The Intensity of this Aspect follows no rule. Each Location, including the Door, might offer Influences of one or multiple aspects.Each Door leads to at least one location that will offer a Secret of a higher intensity than the Secret one might aquire directly at this Door.Each Door can offer Secret Histories (further refered to simply as Secrets), which are required to discover expeditions.Lantern or Knock will always work, possibly Moth as well. To ascent to the next door, it is required you dream of a door, and instead of opening it, provide the proper intensity of lore.Each Door leads to two locations, which offer face down cards.For your convinience I will share my personal notes on each location in the Mansus, and on what they might provide.Ī few general rules exist. However it can be difficult to aquire the right tool at the right time. The Mansus offers many rewards to the Know, here is a catalogue of resources one might aquire.Įach Door and place in the Mansus offers unique and powerful tools to the initiated dreamer.
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